First Game. Worked Nicely.
Start of the game:
Kalmen is in the Navigator’s pod with his mentor, the lead Navigator from the Gambit, going over some drills and practicing.
Lucius is communing with the cogitor arrays working over troubling readings from the auspex. The _Luck_’s auspex had been detecting energy and gravitational readings from the vicinity of Ares for weeks now. The readings have been off and on but nothing that can be pinned down to a specific location on or near the gas giant.
Elina is in stasis and not alert to anything.
Young Master Vryce and First Enginseer Lucious were both summoned to the bridge of the Vryce’s Luck for a communication from Jace Vryce.
Once on the bridge, Jace spoke to the young Master and told him about a mission that Geoff had specifically set for Kalmen. Jace mentioned how Father thought this would be a good opportunity for Kalmen to get some experience and his talents could be put to some good use.
“For the last little while, the tech-priests have been complaining about a problem out near the Emperor’s Eye. They’ve been trying to get us to investigate what is obviously a minor issue and not worth our time. However, Father, in his infinite wisdom, feels that it’s worth spending you on. So you are to take a vessel and investigate the matter. Take a Mechanicus with you as well. Oh, and Father authorizes letting out the Astropath for this. He seems to think this is odd enough to let her out. Marcella and the Luck are busy and not to be wasted on such a pointless mission. The Guncutter will be ready momentarily.”
Kalmen instructs Lucius to bring the Astropath out of stasis while he checks on the guncutter and gets ready. He gathers all his gear and speaks to Thale, a sergeant that had been bodyguard for Kalmen before, about a military escort on the guncutter. Thale says he’ll get a group assembled and meet Kalmen in the lifter bay. Kalmen requests a demo expert and a Medic.
Lucius gathers his gear and heads down to the stasis chamber to let out Elina. He instructs the guards on duty to be careful since she killed 20 good men the last time before she went back in.
Lucious has two junior tech priests activate the mechanism to release Elina from stasis. Tens of minutes later the pod opens and behind the shimmering curtain of power the hooded visage of the Astropath is seen. The tech-priests apply the sacred unguents, words and swift kicks to get the stasis pod to release it’s captive.
The veil of power drops and Elina blinks to a different view from the one she last saw moments ago. Some banter follows between Lucius and Elina but they head to the Guncutter.
Kalmen has already arrived to find an escort of 20 armsmen ready to depart. Kalmen greets Thale, who will be acting sergeant for the trip. Kalmen gets on board and into the co-pilot’s chair.
Lucius and Elina arrive to find the military escort filling into the guncutter and take their places as well. They sit in the command bay, of six seats, down from the command chair. Lucius has spoken with the Mechanicium prepping the guncutter and done the final checks and blessings to the Machine God for the coming expedition. “May the Omnissiah protect and keep us.”
Lucius does note that the armsmen are all armored and lasgun equipped. With the dwindling technological base of the system finding working energy weapons and armor has become more and more rare. The simpler to manufacture stub guns have become standard equipment for most armsmen. To allocate such an amount of blessed tech to this expedition seems odd.
The trip to the moons of Ares is uneventful. Lucius is able to determine the specific moon that the readings are coming from(Ares-5) and they change headings for the guncutter.
As they get closer to the moon, Elina extends her mind out into the warp and feels for the moon. The bloated purple and green stench of warp entities fills her mind and she knows immediately where they are on the moon. The are in “this section and about a mile down.” She closes her mind to the hoarse screams and sly whispers of the warp and tells Kalmen where to examine on the planet.
During a flyover the group finds an Imperial built hatch dug into side of the moon. The hatch is easily large enough to fit the guncutter as well as other potential ships. If the team knew the entrance codes they could signal the doors to open. But the coded vox channels stymie Lucius and they land to give Lucius a chance to convince the machine spirit of the door to open.
The machine spirit refuses to listen to reason and they are forced to try to blow the door( I should have allowed either of these rolls to work. Although, I think allowing the Machine Spirit to win and then allowing the demolitions to work would have made for more sense. Having so many failed rolls for people that are supposed to awesome seems weird. ) The demolitions attempt fails and they fall back on using the shipboard weapons of the guncutter to rip open the door.
The hangar underneath is exposed to the vacuum of space and the equipment in it is ruined and thrown around the hangar in the gun fire.
The pilot of the guncutter carefully lands the cutter in the hangar and the group and escort suit up and go out. There are three exits from the hangar. Two industrial freight size doors and one more human normal door. The team chooses the human normal door and heads for that door.
The group cycles through the airlock with Lucius’ servo skull, Yorick, leading and investigate the corridor. The corridor ends in a normal Imperial door. Something that would be natural to find even on the Luck. Very little dust can be found on the corridor floors.
Elina, the astropath, senses demons again cautions the group about the door. They decide to have the airlock open to space and then open the door. In theory, the vacuum should injure whatever is in the next room. The eventually force the airlock and debate having the Guncutter shoot the door open… but calmer heads prevail and they simply use the servo skull to press the open button. The group retreats to the guncutter in order to use the larger weapons of the ship to destroy anything that is ejected from the room. The room beyond empties itself of air in a whoosh. A very anti-climactic whoosh.
Leaving behind two armsmen with the guncutter, the group heads in to investigate and finds a control center with several servitors still working at their posts. The human portions of them not fairing so well in the hard vacuum. Lucius connects to the cogitor array and speaks with the Machine Spirit of the station and gets a quick map of the first level and some images from the two cameras. The show a warehouse of crates and an elevator going down.
Questioning the spirit determines that the last recorded entrance to the base was two weeks ago and the ship left shortly after that. There is also a small power and life support draw on the lower level. The spirit also indicates that the station has been online for only about 2 years.
The group leaves behind two guards to watch the control center and heads over towards the warehouse area of the complex. In what becomes a somewhat normal pattern, the group cycles through the airlock into the corridor beyond. Armsmen flank the door and ready opposite it, then send in the servo skull while covering the skull and targeting the rooms/area beyond.
Kalmen and Elina have whispers in their ears that others can’t hear. They can almost make out the words and might be able to properly understand them if they only listened closer.
The corridor into the area is clear and they proceed down to the warehouse area. In the warehouse corridor they find the industrial motif continues into the warehouse itself but there are three human sized doors on the other side of the corridor.
The team first goes into the warehouse and find rows of shelving with crates on them and a honeycomb of what look like cold sleep chambers on the back wall. One of the crates are opened to find a rotting blob of flesh. Another is opened to find flesh with skin on and runes branded into the skin. A crate on another row is opened to find servo mechanisms. Another has crates of stubbers and projectile weapons. Lucius hypothesizes that you could make several hundred servitors with the equipment and parts in the room.
The crates have the label and mark of a manufactorum on Sanctuary.
They open one of the cold sleep chambers and find a pieced together body inside. The chamber itself is primitive and really more of a cooling/freezing unit. Something you certainly wouldn’t use if you care for the life of the occupant.
The body has a rune carved into it’s forehead. Lucius takes an image of the twisting and forbidding rune and reacts in shock as one of the hands grasps his wrist. He jumps back and puts a round of boltgun fire into the corpse. The body stops moving and the cold chamber is damaged.
The group, shaken by this encounter debate what to do with the remaining cold sleep chamber. Kalmen discusses turning them all off while Lucius advises caution since that might simply free everything in them. Eventually, the discussion is tabled for later.
Next the first door across from the warehouse is opened with the tactical servo skull going in first. The room is found to be a sparse bed chamber carved out of the bare rock of the moon. There is a simple wooden chair with a wooden table. The bed is a flat stone slab with no linens. The desk has some data slates and two books on it. The recessed lighting of the rest of the station is in the room as well.
The group moves into the chamber and begins to look around. Lucius picks up one of the books and flips through it. The cover is of an unidentified material with aging pages within. Initially, Lucius is positive he can’t read the material but is certain that with each additional page he understands more of the writing and glyphs within. Just one more page.
The rest of the group readies to move into the second room through the door from the bedroom and finds that Lucius is unwilling to put down the book and looking fevered and slightly frenzied as he continues to read the book. Shortly, Elina presses her mind down upon Lucius and rests his free will from himself. With his body as a plaything, she jerks his strings to force him to drop the book. The book removed from his hands, Lucius comes to himself again and apologizes. Lucius begins to hear the whispers in his ears as well… These whispers… they call his name…
Kalmen tells Elina to destroy the books with her Psi Blade. She destroys the book and shivers as the pages blacken and curl as the book is destroyed.
They tactically open the next door but the armsmen skitter to a stop at the doorway. The room inside has the walls and floor painted black in a flaking material. Inside are three small prayer shrines in each corner. Lucius is reminded of the prayer shrines in Engineering on the Luck. But those shrines don’t use splinters and shavings of bone in their decorations.
Quickly the group goes to the last room and enters the room. They find a barracks with kitchen and bathrooms and showers. The barracks looks like it could hold between 60-80 people.