Port Wander

  • System Information
    The Rubycon II system resides beyond the far edges of the Drusus Marches, rimward at the very limits of the Calixis sector. While nearby Rubycon I is a dim, white-dwarf star, alone and slowly radiating away its energy into the void, Rubycon II or Rubycon Majoris is a huge red supergiant with a small cluster of planets surrounding it. The star is nearly a thousand times larger than Blessed Sol and burns a deep crimson colour; many who dwell under its light refer to it as The Ruby or simply Ruby. The Rogue Trader who first officially charted the system, Vivaldi Jontur, regarded it as inconsequential and moved on after a cursory inspection found nothing of interest. With no signs of alien life to exploit or mineral riches to mine, there was little in the dead system to warrant further expense. It would remain deserted until Port Wander was established, centuries later.
    Planets of Rubycon II
    Ruby’s Belt
    What Lies Beyond
  • Port Wander
    Physically, Port Wander is a maze of passageways, halls and chambers that has grown ever more complex as it has been haphazardly repaired and expanded. In many ways it more closely resembles a small hive city than a station, and within it bustles a changing population of strange and exotic individuals. Rogue Traders and their fellow Explorers often spend many weeks in port while their ships are refuelled and repaired and cargo loaded or off-loaded. Missionaries charged with bringing the light of the God-Emperor to lost human worlds come to find passage into the unknown accompanied by pilgrim militia. Traders and smugglers whisper deals behind curtains in the station’s drinking dens, while mercenaries and bodyguards look for business. Here
    also are many items for sale which would normally not be found deeper in the Imperium, and better still, no questions are asked. Strange artefacts brought from the depths of the Expanse, exotic wines and narcotics from worlds yet unnamed, valuable gifts and tokens from appreciative traders, all this and more is traded throughout the artificially lit days and dimmed nights of the station. Finally, what cannot be found at the port can often be found outside it, for the system hosts a wide range of services, from extensive repair and refurbishment facilities, spare parts, and even vehicles and inter-system craft for sale. Watching over this constant carnival of outlanders are the Naval authorities, brooding in their Bastion with barely-concealed resentment and disapproval.
    Port Wander History
    Central Bastion
    Civilian Quarters
    The Gilt Processionals
    Places of Faith and Devotion
    The Void Docks
    Halls of the Mechanicus
    Around Port Wander
  • Factions of Port Wander
    Port Wander is a domain of the Imperium of Mankind ruled in the name of the God-Emperor of mankind and divided by the desires and ambitions of His servants. Port Wander was originally built by the Imperial Navy and technically remains in their control to this day. However, as Port Wander grew fat on the riches of Rogue Traders, wanders and explorers returning from beyond the Great Warpstorms, other parties took interest in the station and its governance, and its rule is now a complex interplay between factions whose interests intersect and conflict in an ever-shifting web of power. These battles for dominance are commonly waged with deceit, lies, and diplomacy, but sometimes descend into assassination and sabotage.
    Imperial Navy
    Adeptus Arbites
    Adeptus Administorum
    Adeptus Mechanicus
    Merchant Cartels and Gelt Brokers
    Navis Nobilite
    Inquisition

Port Wander

Hidden Dynasty Thrantor